Saturday, December 20, 2008

Happy holidays...

Well, that's it. My MechWarrior 2 Image only runs on my old PC, my Windows ME suffers a bad Blue Screen of Death after some stupid mistake, and I have no idea of how to change beam damage to also account to act like MechWarrior 2's (say like you deal about 4 points of damage to a light mech that has 8 chest points, but how do you make that possible in another game?). And now, downloading a Mech2: Mercenaries image.

Monday, November 24, 2008

School- Day 59: Where was I?

Pretty much holding off hacking (done with my palette schnapps, now doing some fire rate work), I got some tough (but afford-to-be-lazed off) homework, and just playing some good old NetMech (the network standalone for MechWarrior 2: 31st Century Combat). I also got my hands on a Mech2 image, now my problem is burning it to a disc.

Tried a standalone MechLab, if you were dumb enough to not leave alone the Clan room settings, you might get scratchy audio coming loud to your ears.

Saturday, November 8, 2008

A new part I pulled off.

Finally, the beam palettes I hoped for are done. Now the next thing to do is edit the fire rate and damage values. More of it coming soon.

Friday, October 31, 2008

Weapons Modifications

I'm starting to edit the beams in-game now, pretty much to be like the weapons in MechWarrior 2 and 3. I'm starting to work on that now, and will call in when I'm able to get those weapons work.

Sunday, October 19, 2008

First Post- What's there to say?

I really don't know.

I'm going to start making a new hack for the SNES game Super Metroid, in which it's Project Reminiscence. Believe me, it's going to really remind you of other games and hacks. The only thing is, going to get the time for it.